

Was the only puzzle in this game I didn’t solve properly, but I’m still glad I didn’t have to go to a walkthrough til after. Tried really hard to figure it out AFTER I had the combos, and it still made no sense to me. Not proud of it, and it took a lot away from my enjoyment of the game to do that, but I was messing around and got one on accident. BUT the clock isn’t like a combo lock, there are only a 12×12 combos in this game, so I ended up brute forcing my way through that one. Arrows on the notebook, or maybe an “=” sign or something that made it more clear that the room layout correlates to the clock would have helped. And the deer, well I guess I didn’t figure out that part of it, but it said the past is never dead so I figured it had something to do with the past mind, which was not the case. I thought the health guide book was simply trying to show that the window shape was the clue for solving the clock. I HATE that solution, because it doesn’t follow the logic most of the Rusty Lake puzzles follow. Ok, thank you for explaining the clock puzzle. It shows a magnifying glass over the red box where you got the key in Chapter 1.Ĭlick on the little numbers below to continue to the next page of the walkthrough or click here.
#Qube 2 chapter 9 tv#
Use the magnifying glass on the upper left corner of the folding screen to see TV 879.ģ0. It shows the magnifying glass over the folding screen.Ģ9. Go to the TV and change the channel to 492. Use the magnifying glass on the flyer to find TV 492.Ģ8. A magnifying glass flickers on the screen as you see yourself picking up the flyer. Then he tells him to check channel 412.Ģ6. Crow, answers and asks Detective Vandermeer if he’s looking for a new, more present mind. You can use the magnifying glass if it’s too small. just a quick video for getting through chapter 7. It is worth 75 points and can be received for: Find the Beacon. Puzzle Extract an orange qube and get up. Puzzle Extract the first orange qube and get up the ledge Jump on the orange qubes while extracting them underneath you 4. Puzzle Again, turn a white, framed qube blue and walk over it Turn one qube blue and jump on it Repeat 3. Two drawers are empty and the last one has a phone book (Telephone Directory) inside.Ģ4. There's No Place Like Home is an achievement in QUBE 2. Puzzle Turn a white, framed qube blue and walk over it 2. Use the triangle key to open the four drawers and take the magnifying glass from one.
